The Game

For a basic introduction to the game; here is a page full of the basic concepts. Note that it is not yet released and will take awhile to fully rig.

Modes
There will be five modes to this game.

Shiprunner

Doggers

Planetlogger

Native

Freeplay

Shiprunner
Shiprunner. Your job is nonetheless simple. Your one of the "cops" or trying to handle the population traveling to the planet. Once you land; your job will become increasingly difficult as more Doggers try to get their own way in this strange new world. You also get to hunt down the native and put up perimeters to expand your armada. Gathering with Planetloggers, you will have to discuss if or if not you should stay. Is this world safe? Or should you find a new life elsewhere?

You will have a choice of ship and the option to fly around the planet in search for the doggers; or remain on the ship and maintain a border control. Both are equally as chaotic. You will have to follow storyline and combat. Think of Star Citizen; Bounty Hunter. There will be many many side quests as well.

Doggers
Doggers are like the criminals of the ship. Your goal is to run around and steal as much as you can. This includes blueprints, books, etc. With advanced coding, you will be able to (possibly) make your own ship and find other doggers. Storyline is important here, and because doggers have so much freedom (depending on if your an insider or decided to salvage the ship from the outside;) there will be many sidequests and battles. Think of Skyrim.

Planetlogger
Your a researcher. Planetloggers get to finding out what's real and what's not. There are also "mini-modes" to this mode. Are you an in-ship scientist, studying new materials and adding new forms of matter and find out new formula? Or, are you a safarist, traveling around the planet and collecting samples, befriending beasts and hiding from deadly threats? You will have two sets of storyline and many, many quests.

You will have to collaborate with the Shiprunners to decide if or if not this is a safe planet. Are the dangers here worse than former Earth? Or are humans still the same, dominant, disgusting creatures just like anywhere else? And if so what will life be like as a lower part of the foodchain? Will there be rules? More intelligent life? Think of Subnautica? It'll be fun, trust me. I know for a fact nature lovers will be wrapped 'round this.

Native
Your a native! This will be the first mode released into the game. I have already begun to create models for this. You are a creature living on the planet. There is not much of a goal here. Small storyline will be included, but the goal for this mode is to survive against other creatures. Stay in a pack? Play solo? Which creature? Of coarse, to keep a whole world of overpowerd creatures in an entierly different dimension, there will be a system. The money system will be Ether, or "eth". There will be Gachas that cost Eth to spin, and you will obtain a creature from that. Higher-ranked creatures can be obtained from either trading or from the gacha (at a lower chance.)

Dev creatures will be a thing to. (Inspired by CoS). They will be like a rare, one-time-obtainable type thing. Think of Roblox; Creatures of Sonaria by https://www.roblox.com/users/51645737/profile. Yes, I worship the gal.

Oh, you also have to run away from the Shiprunners. Sorry (Not, but I thought it sounded nice.)

Freeplay
Two "mini-modes" to this. One, obviously freeplay. You get to run away at highest rank (or desired rank,) and do whatever the heck you want. The only catch is that your alone, and its like the creative mode to minecraft. Kinda pointless? But I mean if you just wanna figure out how the game works then yeah go ahead.

The second is you get to play as a normal citizen in the ship. Kinda. Nobody is just a mere citizen, everyone has jobs, but if you want to play like just another food manager or smither or something than go ahead. This is a good mode to find easter eggs in.